When you first create your character, you’re given the choice of 4 classes, which seem to map onto the standard variety of fighter, thief, wizard, and priest, if not the standard roles. You’re also given the choice of one of the three factions, and one of the races that make up those factions. I chose a dragon knight redguard- which put me firmly in the Daggerfall Covenant side.
That done, when first entering TESO, my character was a prisoner. The spirit of a blind, withered man who appears to be the standard elderly wizened sort appears to the character, proclaiming that he should be ready to go. Another unforunate unlocked the door, and the game took me through controlling the character, then choosing a weapon, then heading out to meet Lyris Titanborn. I guessed that she was a Nord- but she’s really a large nord. And the features looked a bit off. But then again, the whole area looked off- and after talking to her, I found out that was because I was dead. Sacrificed in some great ritual, and now, since the prophet came to me, I’m the chosen one.
I tend to dislike such plotlines in MMOs- if they get enough players as you hope they will, the plotline falls down as implausible.
It continues on along a fairly predictable path; you have to rescue the prophet, but Lyris has to exchange herself with the prophet to open his prison; that’s just how the prison works. Then you get cast out of the area through a portal, and you and the prophet are separated as you are cast through time and space.
The storyline, though a bit hackneyed in places, is pretty engaging. And the voice acting (where it is- there are some placeholder voices in place) is pretty good. It’s just as it gets more and more involved, the more like a single-player single playthrough game it becomes. Think Star Wars: The Old Republic, without the different storylines. The one thing that seems to be cool- there seem to be real ramifications in your relationships based on your actions. But the disappointing thing is that by choosing factions based on nationality, and having a single-player storyline running through the game, I’m not optimistic that there will be the opportunity to let the player truly choose the path for the character.
- The inventory system is very remniscient of Skyrim with SkyRE, which is a good thing. You have pretty standard slots for your armour and weapons and such; and unlock alternate weapon slots after level 15.
- The combat system is very remnscient of Skyrim; left button controls primary hand attacks, right button controls secondary, and both together control interrupts- the ability to interrupt a long casting skill. You can also block, which if timed correctly dazes the opponent for a second. You can also hold down your attack button to charge it into a more damaging version. You can also tap the direction buttons twice in a direction to dodge in that direction. You have health, stamina, and magicka, just like in skyrim, and stamina and magicka power your abilities.
- The skill system is interesting, and a very good way to bring Skyrim in while limiting the options a bit. You have skill lines that contain active and passive abilities. One Hand and Shield (which I used this time) has 5 active abilities, 5 passive abilities, and one ultimate ability. Each of these has a finite number of levels, and the active abilities, once they reach maximum, can be morphed. At the cost of a skill point, the skill changes, i.e. puncture which was my lower level skill became ransack. Where puncture was merely a thrusting attack that penetrated armour, ransack adds additional armor penetration and bleeding. There was also another choice there, so I had to choose between them. At any given time, you can only have 5 abilities slotted. You also have an ultimate ability slot for your ultimate ability, that when purchased and slotted, charges as you do a certain action, i.e. for mine, it was while in combat. When fully charged, it unlocks a very powerful ability. You can only have one ultimate slotted at any time. You have a level in the particular skill that’s different from your character level, and affects what your character operates at when using that skill in terms of weapon requirements, etc. You have a lot of different skill lines, for class, weapon, armor, race, guild, crafts, etc- so there are a lot of places for customization in your skills.
- The crafting systems is the best that I’ve seen in a long time. It’s not too much to the level of needing a million reagents to craft anything, but it’s also not a carebear crafting system, where there’s no effort. You have recipes for each thing that you can craft. Under each, you have different materials that you can make them out of. Nodes in the world give you raw ingredients, which you then refine to the form that works with your recipes. Also under each recipe, there are different styles by race that you can learn- you start with the style for your race- merely cosmetic from what I’ve seen. Then you can add a trait to items, to determine whether its precise and accurate, or whether you train easier with it equipped. These traits you have to research from having an item of the type that you want to create to destroy and learn the trait. For example, in order to learn precise for swords, you have to have a sword with precise to research (which destroys the item). You have to learn the traits individually for each item type. You can also improve your items, but using ingredients to temper them to the next level.
- The thing about crafting that I really went back and forth on, but am really on board with is the fact that you have to figure things out. There wasn’t a tutorial, nor anyone to say do this, then do this. You have to figure it out. Not sure if they are going to leave it this way, but I really hope so. Enchantments (which I haven’t figured out at all yet) and Alchemy (which I have) are good examples of this. For enchants, you have to have soul gems, which you fill up from your soul siphon skill. Then you have to have runes (which you find like nodes in game) to create phrases- but they don’t tell you which runes you need. You find them in books, on scrolls, on recipes. I *think* you can also reverse engineer items- but I didn’t get too involved in that part. The same thing with Alchemy- you get ingredients that have attributes, and you have to combine ingredients with like attributes. But they dont’ tell you- you have to experiment.
- There are other systems in the game- I know there’s a system for fishing, but I haven’t gotten into it. There’s also a system for lockpicking; you actually us a tension rod to try to lock the pins into place; depending on the difficulty of the lock, and your skill, you have a time limit, and the range for where you have put the pins is smaller.
All of this seems like it will give the game legs; there are several ways that you can go in terms of your playtime, and you can’t really go through all of them on one character. Depending on what you’re doing, you can be playing a completely different game than someone else in your particular area.
Impressions of play
In order to reduce load time, the assets in the game defer their rendering based on when they’re ready. It makes it seem as if the game is ready really quickly. But there’s a downside to that- if the asset you need to interact with isn’t loaded yet, you can get confused, as there’s no indication that it should even be there, other than your indicator on the compass.
There are quest indicators on the compass to give you an idea of where you are to go, but not necessarily what you are to do. I like this. I hate the sparkly path type of lead you through everything you are supposed to do. On the other side of that are bugs- they become less obvious as it’s not obvious if you’re doing the right thing or if there’s something broken. Also on the other side of that is the fact that your compass is contextual not just to what question you’re on, but also to distance to target. So if the quest you’re on has a target that’s outside of a certain radius, then your waypoint might not be there. But there’s no way to tell if there’s just no waypoint, or you’re outside of the radius.
Books are useful, just like in Skyrim. Read one, and your skill will go up if it’s an instructional book. There’s also real quest information in the text; you have to read to complete quests, at least to complete them in the most efficient manner.
You can travel overground to an extent, which makes exploration possible. In the limited time I had, I couldn’t explore to any great extent, but it’s definitely not a waiting room type game. That said, in 3 days, about 9-12 hours of play, I played through 3 different areas that were definitely not reachable from each other by overland travel, so there will be some separation of landmasses.
There are instances, but they are few, and seem to be mostly related to strictly storytelling. This breaks immersion a bit when you’re going to a house that you’re supposed to be breaking into in order to find some evidence, and there’s a toon over there jumping up and down and swinging his sword while another is fighting in another area of the house, and another is standing there just afk.
As of yet, I’ve only been able to get to level 9, so no PvP for me. There’s also things that if I were paying, I’d be annoyed by. But I do know that I’ve pre-ordered the game, based purely on my beta experiences, as I hadn’t really had a plan to be in day one before I played. After each beta experience, it left me thirsting for more. And I was really interested in seeing where I could take the character.
So, my HDD started failing, and I moved my steam installation. I’ve done it before with great success, so wasn’t really concerned. Everything worked (at least that I’ve tried so far), but Skyrim didn’t. It kept thinking that the files should be on the old HDD. I wasted time downloading 6.8 GB of data only to find out it put it on the old HDD. I restarted steam, restarted my computer… but no joy. So then I started to look outside of the steamapps install dir. Though Steam support says to copy the whole directory, there’s one thing they didn’t mention. There are appmanifest files with the number of the game appended to them. The are .acf files, but they open fine in Notepad++. The one for skyrim had a hardcoded path. D’oh! So I changed it, restarted, and everything was fine. Hopefully that saves someone some time….
Dishonored is a new game published by Bethesda Softworks, created by Arkane studios. It was almost impossible not to hear of it in the time leading up to release, but it really came onto my radar after seeing it on the Dishonorable Proportions episode of SyFy’s FaceOff reality show. The setting is what first grabbed me- the game is set in Dunwall, an industrial whaling city where of steampunk and mythos powers exist side by side. The background is one of political intrigue juxtaposed with a stratification of classes enforced by a version of the Black Plague that creates the forces that drive the plot.
The story isn’t unique or inspired; the player is the bodyguard of the Empress, and his failure to protect her haunts the story as he becomes an assassin bent on revenge and clearing his name. But the execution of the story is anything but mundane, with excellent storytelling and acting talent helping to sell the otherwise bland story. Also of help in selling the story is the effect of the players choices; the player can take Corvo down a path of redemption or a path of bloody revenge, and his actions have a lasting effect on the environment during the playthrough.
Firmly rooted in first person stealth tactics, the game can be favorably compared to the Thief franchise, though Corvo is more capable in combat than Garrett, allowing multiple ways to play through the game. The controls are tight, making Corvo easily controllable as he adventures through the detailed environment, and the array of abilities, both technological and supernatural, enforce the ability to choose your own path through the game, as they are very versatile, and able to be combined in varied ways to produce spectacular effects.
Though the game is pretty open ended within the confines of the mission, the fact that there is that mission based divide does take away from the immersive nature of the game. Each mission has a specific goal that must be completed- from extraction to elimination to information gathering. These goals can be completed without bloodshed, even up to and including the main target for elimination. At the end of the mission, the playthrough is graded on your ability to slip in and out without being observed, how many combatants were killed, how many non-combatants were killed, and how many bodies were found.
Detection is handled through a series of lightning bolts that surround an adversary’s head- the more lightning bolts, the more alert the adversary, and if the lightning bolts are red, the adversary is not just alert, but combative. Darkness and shadow effect Corvo’s ability to stay unseen, but only up to a point, and only from a distance. Its quite unfortunate that the lighting mechanics are so ephemeral, as it appears to be either on or off, without shades in between as other stealth based games have implemented.
The story itself is short, but it does lend itself to multiple playthroughs, and the execution is so well done that I find myself wanting to play again, to see if I could do some things better or differently. This is one place that I find myself not minding the mission based gameplay, as now that the game is finished, I can pick up at the beginning of a mission, rather than wading through save games to find where I want to start.
All in all, I definitely recommend the game. It is one of the first that I’ve bought within the first week of release, and though discounts played into that decision, I definitely have no regrets about purchasing it.
This might be old hat, but I just started watching the new season of Doctor Who, so sue me if I’m late to the game.
I was prepared not to like Matt Smith. Or at least not like him as much as David Tennant. The tenth doctor left on top of his game, and IMO was the best Doctor ever. Especially after his best performance – The Waters of Mars. I liked The End of Time, but it still didn’t match The Waters of Mars IMO. The Eleventh Doctor brings a much different feel to the Doctor. Tennant always seemed to carry a certain manic gravitas. All over the place, infectious, but like he was carrying the weight of the world on his shoulders. That was one of the great things about the Tenth Doctor. But a funny thing happened as I started to watch this new Doctor. I started to slowly open up to the possibilities. The Tenth Doctor is gone. He left at the top of his game, and I know I’ll miss him in the role. But there’s a new Doctor, and he definitely shows potential…
|App Name:||Bookmark Docs|
|App Version Reviewed:||2.1.1|
|Supported OSes:||Windows XP, Windows Vista|
|Tested OS:||Windows Vista|
|Support Methods:||Free Lifetime Technical Support by E-mail|
|Upgrade Policy:||Free upgrades for 1 year after purchase, 40% discount on purchases after upgrade protection expires.|
|Trial Version Available:||Yes, fully functional for 30 days.|
|Pricing Scheme:||$24.95 with volume discounts. Licensed per user, instead of per installation.|
From the site:
Bookmark Docs lets you precisely “bookmark” any places in various documents and then quickly return to them whenever you need, and do all that in a unified manner. Add bookmarks and hyperlinks to Microsoft Office Word, Excel, PowerPoint, PDF, CHM, and MSDN documents, and to Web pages.
I’ve seen many bookmark managers over the years (and have bought more than a few), and haven’t found anything that really satisfied my needs, so the idea was interesting to me. The installation was professional and seamless, though you will want to pay attention to the options at the end; Bookmark Docs by default does not put an icon on the desktop, but does want to run at startup, so set your options accordingly.
When you first run bookmark docs, you are presented with a pretty simple interface.
It shows a list of your currently available windows in applications that are supported as links, a link to add a manually created link, and a list of supported applications at the bottom- a welcome bit of foresight. When you click one of the links, you are presented with a dialog that shows what will get created. You can also expand the bottom portion to show a bit more detail about where the link will be stored (more on that later), and what the actual link to the document is. Just conjecture, but it appears that an absolute link is stored along with a relative link, so I’m not sure what the ramifications of changing one or the other is. There is also a place to tag your links- the usual sort of tag rules apply, i.e. word tags, separated by commas. A drop down showing the tags that you have used before is available, though one oversight is that you can’t add/remove more than one tag in this manner. If you want to have more than one tag, you have to type it in yourself.
Once the bookmark is added, the other tab shows a list of the bookmarks. It has an incremental search, also, so that you can search when your list of bookmarks (inevitably) becomes too large for the screen to display.
There is also a taskbar notification icon that allows you to invoke the add window, or to add a bookmark link to your active window. I did note that if you are in an unsupported application, the application that appeared in this window seemed random; there might be logic behind it that I haven’t yet figured out.
There is also access to the help documentation (online only), and the Bookmark Manager. This is where the more advanced aspects of Bookmark Docs can be found.
In this window, you have a breakdown of the tags that have been used in links, and the ability to filter based on those tags. You can also drag tags to links in order to quickly tag them. Renaming tags is also possible from this interface. The more exciting option is hinted at by the bottom window in the interface. You can load different bookmark files, so that you can have more than one set of bookmarks. One list of bookmarks can be kept in a version control system, or on dropbox to sync between machines/users, and the other kept private to your machine. The application also supports copying the url of the documents (in full or shortened format), so that you can use other applications to manage the syncing of links, such as google bookmarks.
In practice, I’ve found the linking mechanism to be quite reliable, even if I’ve found quirks in certain applications. Web pages and PDF files work splendidly. In Word documents, in 2003 documents, the link shows up at the top of the application when you are taken to the page, but less conveniently, in 2007 documents, the selected location shows at the bottom of the screen. Not a crippling issue, just a little less than optimal.
The interface for accessing documents is a little less accessible than I’d like. Though it’s definitely easy to bring up the document links, I think that a shortcut menu of your most accessed links on the taskbar notification icon, and perhaps shortcuts to them would be a definitely welcome improvement. The ability to copy links out of the application, however, might possibly mitigate this; I will have to see how it works in practice with other productivity applications that I use to speed up the launching of documents and applications.
I’ve used a few bookmark managers over the years, and the bookmarking facilities included in several other applications. I have to say that this is the most slick implementation, from adding bookmarks, to the tagging of them. The ability to bookmark a certain area in a document is especially great, as many times I have to reference certain parts of a document, and finding it each time that the document is opened does reduce productivity.
I foresee that this will become one of those applications that I come to rely on heavily. Though there are a few niggling areas that could be enhanced, it does what it sets out to do, and really is a timesaver. I give it my recommendation.
With the deciding over, the fun part begins… shopping! I did some more research into the TC1100, and found that there are several different versions. It appears that the max processor is a Pentium M 1.2GHz, and the maximum memory is 2G (if you discard the 512MB that comes standard). The price variance seems to also be pretty large, so I have to set myself a shopping limit.
I would like to spend less than $400 on the tablet and all upgrades. I’m basing that on the fact that I’d have to get a stand for the iPad, and the stand I was looking at was about $50, and I’m sure I’d get a keyboard, and that would run about $50, so the price for an iPad with 32GB of storage becomes $799 + tax.
The tablet I was able to secure on eBay was $239 + $12 shipping, so that fell within my budget. I did find out while I was doing this that I needed to be more assertive with my purchase; I missed out on a $249 deal that included the dock and DVD/RW. But I was able to secure that in another auction for $49 + $12 shipping. In that auction I learned another lesson- because right after I hit the buy it now, I found another one for $44 that included an additional power cord, which I think I might need.
But my total so far is $298 + $24 shipping, so I’m satisfied with the purchase.
After much deliberation, I’ve decided to get a TC1100 instead of an iPad. In order to keep my expectations on the same level as what I would have expected from an iPad, my first step is to list out what I expect from the tablet.
My primary use of the tablet will be as a reader- PDFs and eBooks, for the most part, but it would also be nice to be able to access office documents. I also want to be able to take notes on it, and use it for general organizational purposes; it would be nice to be able to check e-mail and such on it, but that’s not a primary purpose. Of course, web access is a necessity.
For these needs, the processor of the tc1100 should be more than adequate. I will want to have at least 1GB RAM, and a DVD for installation of software. Another upgrade option is an SSD in place of the standard hard drive. Searching, it appears that PATA SSDs are still being manufactured by a few firms out of China, in addition to a Transcend HD. 32GB seems to be the sweet spot, which is a bit less than the 40GB HDD the tc1100 comes with. Windows 7 is also an upgrade option.
With these limitations and upgrade possibilities in mind, it’s time to go shopping!
My iPad Quest has turned into something else. I have this rule that I’ve enforced on myself; when I decide I want something techy, I impose a wait on it, while I put the money aside and research it and see how it develops and get more information. I was almost to the point of buying an iPad. I have an iPhone, and I enjoy it, and after seeing an iPad in person and what it could do, I figured that it would work for me.
But during my due diligence, I came across the following image.
Then I really started thinking about it, and doing the same research into the tc1100. Ignoring the trollish nature of the image (and the incorrect information in a few categories), that’s actually a pretty good comparison- but how does it hold up in the real world? I’ve already had a few tablets (Motion Computing m1200, m1400, Fujitsu P1510D) and a few smaller devices (OQO, Sony VAIO UX), and my biggest problem was that I was trying to do too much with them at the time- they were my primary computer for a lot of things (other than gaming and development). I fell into the trap of expecting the device to do too much on the limited power that it had.
One thing that Apple has done with the iPad is to limit expectations- mostly by locking you into what you can do, and out of what they don’t want you to do. But if I can limit my expectations- then I can get what I need at a fraction of the price.
So, my iPad quest ends (at least for now) to be replaced by my TC1100 quest.
Recently, Blizzard made authenticators an optional part of each account. When you enable it, you either use a keyfob or an iPhone app that links to your account to give you a unique revolving password every time you access your account, in addition to your normal password. This gives another layer of security to your account, and is very hard to hack- corporations use this for people accessing their VPNs.
However, it appears that hackers are now using this against people who don’t sign up for an authenticator. When they hack the account, they not only change the password, but add an authenticator so that the compromised account can’t be easily restored.
If this happens to you, there is a thread on the Blizzard forums about how to get an unauthorized authenticator removed from your account. And from the number of threads in the support forums, this isn’t an isolated thing.
Lesson of the day- add an authenticator to your account.
LOTRO will be going Free-to-Play later this year. There’s been a lot of discussion on the subject since the news was announced last week, but there is a FAQ about what this means, and a chart of the benefits for VIP players.
I was a little apprehensive about this in the beginning (ok- a lot apprehensive), but it appears that as a founding lifetime member, all this will mean personally is that I get 500 Turbine points a month free, and a stash of Turbine points to start out with. At first I thought this might mean that LOTRO was not doing well, but apparently DDO is doing well under this model, so they decided to add LOTRO to the mix. If this is truly the case, and it spurs more players, then I’ll be ecstatic.
But as of now, I’m cautiously optimistic…